How Does Bitcoin Work? Bitcoin Explained for Beginners
How Bitcoin works, its potential, and its risks : Augusta ...
How Bitcoin Works - dummies
Preliminary patch notes for 12.8 patch!
New skill "Сrafting"
New skill "Hideout management"
New special item Compass
The new item which will allow player to easily identify directions (azimuth) by pressing U key. This item will be equipped in the new unlootable slot (which means no one will be able to take your compass)
New type of bleeding - heavy bleeding
may open with a lower chance than a normal bleeding. Heavy bleeding requires special treatment items to stop (also some medical kits have the property of stopping heavy bleeding). The character with heavy bleeding leaves traces of blood on the surfaces.
New consumable items - Esmarch tourniquet, hemostatic syringe, kvass beverage
Fast backpack dump
the ability to quickly drop the backpack by double tapping the Z key
New third version of voice for BEAR
New faces and clothing for scavs
Voices of bosses (Glukhar, Sanitar and Reshala)
New character animations in the menu (on loading screen, in inventory, etc.).
New clothes for USEC and BEAR (tops and lowers)
New equipment (armored vest, chest rig, backpacks, headphones, helmets and berets)
New weapons and weapons parts:
New mods for various weapons
Quality of Life changes:
Redesigned the group gathering screen in the lobby. Now you can see the character models of the group members with nicknames.
Added display of the object resource on the quick use panel
For mods, weapons, items moved by the mouse (drag'n'drop), added highlight of weapons, slots and mods where they fit (green - can be placed inside, yellow - can be combined / installed)
Option in the game settings - selection of the body parts color in the upper left UI element (a variant corresponding to the colors from the inventory on the "Health" tab and the old variant - red monochrome)
Options in the game settings to select the principle of displaying the combat interface elements (automatically hide or always show - quick access zone, endurance zone and the current stance and the current health state of body parts, all can be configured separately)
Added an ammo loading menu in the context menu of magazines in the stash
At the flea market, when buying more items than are left on sale, the remaining available quantity is bought
Automatic sorting of character's stash, any containers, backpacks, etc. by "sort" button
On the preset or customization screen, the characteristics of the weapon in the characteristics window now change when pointing to the mod to be installed
In the kill list after the raid the field "distance" (showing the distance of the fatal shot) was added.
When you exit the game, we added a warning that the generator is on.
Added a counter for ready items after crafting in the hideout in the lower menu
At a flea market, current flea market filters are no longer applied to your list of offers and your wish list.
Sorting goods by category is now reset when moving between merchants
Width of scrollbar in the stash, merchants' assortment increased
Added a hot key to unload the chamber CTRL+R.
Added a hot key to re-chamber ALT+R
Sent friend requests can now be cancelled
Added "accept all invitations" button
After death on the post-raid statistics screen, your character is now displayed in the equipment in which he was killed.
If the weapon has no magazine and there is no cartridge in the chamber, then by pressing the reload, the cartridge is now charged into the chamber (if there is a bunch of rounds in the pockets or vest).
Outside the raid, the stash can now be opened and closed by pressing the TAB hotkey.
Added display of "found in raid" status icon for canisters in the hideout generator area (if the canister is "found in raid")
Now the "Empty" button is displayed as the last item in the drop-down menu of the canister selection for the Generator
Now the treatment at the therapist will be free of charge first 5 levels of character
Iteration of animation system optimization
Optimizing the work of AI on the server
High Quality Color option (enabled by default, disabling can give a small performance gain at the expense of image quality)
Different shader optimizations
Added weapon swaying in bots movements
Improved phrases for the attack by scav bots players
The bots now respond to the player scav "Follow me" gesture
Fixed bot behavior in combat when its target is outside the door
Fixed bug when Killa boss reacted incorrectly to smoke
Improved automatic cover search system
Fixed one of the bugs, from which a player scav could not become an enemy for raiders in reserve bunkers.
Fixed one of the bugs that caused bots to pass through closed doors
Bots now respond to the sound of approaching behind their backs
Fixed bug when bot ignored player after blinding.
Fixed a bug when a bot did not react to shooting at it through a masking net
Raiders now attack the regular scavs
Bots now respond to BEAR, USEC fractions with appropriate phrases
Bots can now react to the sound of a knocked down door
Fixed a bug when killing guards did not change the role of left alive bots
Desync of on/off status of the flashlight
Bug, when the items of the killed PMC character had the "found in the raid" status for the scav character of the same PMC player, in the same session
A series of bugs with the ability of the character to look through the walls
A series of bugs with invisible characters after spawning
Bug with missing display of the list of weapon presets
Setting and removing mods now resets sight mode (to correct a bug with aiming without image in lens)
Bug of no animation for picking objects from a third person view
Error 228, when special characters were used to name a preset
A bug with the blocking of further use of context voice lines, if you open the inventory during the sounding phrase
Bug, when on the items selection window for weapon crafting in the hideout, offered parts were already installed on the weapon
Bug, when the effect of "painkillers" or "stimulants" was removed earlier than the shown time
Bug, when the inventory broke down and caused an error, if in raid you removed weapons through Del key
Bug, when the explosion of frag grenades did not impose a contusion effect
Bug, when the gun stopped firing in automatic mode, if you start to quickly press the fire button before holding it
A bug, when the state of the stock fold was desynchronised , if an operation with the stock was performed during the operation with the object
Different bugs leading to a close enemy spawn
Bug, when the message counter increased by the number of unread messages when a new message was received after a raid
Tooltips and UI objects hanging in the interface
Bug when the image froze in the optics after using a thermal imaging device
Different bugs related to the ability to move items from not fully searched vests, backpacks, etc.
Desync of the price of quick health treatment
Bug with duplicate of Prapors' portrait in merchant menu
Fixed the duplicate image effect with heat haze effect
Bugs related to switching views to the hideout when the NVG on character is on
Error related to quick treatment when entering the Hideout
Bug, when the body took a static ragdoll position before touching the ground (problem with bodies hanging in the air)
Bug when the player would not receive the group status in the lobby
Bug when the resolution of the screen would not change after changing the screen mode
Bug, when you could open context menu in the window of item transfer
Error spam after suicide with a grenade, related to decal rendering
Bug, when jump action was in actions queue, if player tried to initiate jump, while laying down
Bug, when standing level didn’t decrease after quest fail
Bug of cycled animation, when installing weapon modifications while reloading
Bug, when healing wasn’t interrupted during load / unload of a magazine
Bug of healing animation getting stuck, while installing weapon modifications via DragNDrop
Bug of inability to unload a magazine, which was in the magazine case
Disabling buttons of installing and uninstalling video cards to a bitcoin farm, during sending of query related to interaction with them
Various fixes and visual improvements of interfaces
Bug, when changes to marker on a map were not saved
Bug, when game client was unable to close after 601 backend error for online and offline raids
Many different fixes on locations
Various fixes related to rain and soaking of surfaces
Various fixes for backend, related to increase the backend and overall game stability
Bug, when armor didn’t receive any damage from explosions of AGS and FN GL40 grenades
Delay before pulling the trigger of SV-98
Fixes related to delayed actions on the lobby screen when gathering a group
Bugs with the elite level of Vitality and Attention skills
Various fixes of minor bugs and errors
Stims and medical items now can remove contusion effect
Skills that require body hit to progress are not going to be progressed with your party members
When character is blind by flashbang, he will always reload with mag drop
Decreased damage radius of FN-GL40 grenades
Increased armor piercing of 7.62x25mm TT ammo
PC blocks now spawn ssd and sas drives, various big containers - various equipment - vests, backpacks etc. (in addition to existing loot)
Big plastic containers now spawn more items in general
Minor changes to AI scav loadouts
Increased fall damage
In the quest line The Tarkov shooter player now can use any bolt action rifle
Quest to unlock trader “Jeager” is now available after accepting of “Gunsmith 1” quest. Requirements for quest “Gunsmith 1” lowered to level 2
Reworked player spawn points at Reserve base location
Scav players spawn at the Reserve location is made later in time
Reduced the traders restock timer to about 2 hours (it was once every 3 hours)
The 12.8 patch will NOT be on this week! Need to polish everything!
EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide. For the sake of summarizing here : - Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable. - Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time. - Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
Check this out
Here is some actual data on the lavatory !! Hey everybody ! I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you. Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally. Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
Safety Score : 100% Reward : Moderate but very stable. Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do. Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something. Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing. Once you have the bitcoin farm, you should never turn off the generator. Medstation : Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory : Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case. You can then keep the magazine cases until you've enough for your liking and sell those for a good profit. The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper. You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements. Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it. Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench : You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night. Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center : You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2. If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm : Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels. From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector : Must be running at all times. Buy the components if you don't have them. Booze Generator : Must be running at all times. Buy the components if you don't have them. Scav Case : Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit : It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit. If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
Safety Score : 100% Reward : Quite good. Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway). Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced. You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling). Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters) Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
Safety Score : 100% Reward : Very profitable. Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life. For example, Priced at 10k roubles Priced at 45k Roubles See where I'm going with this? If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway. Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer. Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.
How much you usually extract with, on average, per map
How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not. Lets make it simple. If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss. Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl. So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay. What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter. And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
Know what/where to loot
Have a bigger backpack.
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost. See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value. We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward. All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you. Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes. You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs
Safety Score : 100% Reward : Very Variable. Mentally exhausting. Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money. They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs
Safety Score : 100% Reward : Low-ish Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently. The explanation is simple, lets make it simpler : The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes). That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast. Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out. Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout. The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs
Safety Score : Very Reward : Okay Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that. It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs
Safety Score : Moderate Reward : Quite alright Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward. Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
Safety Score : Insane Reward : Unreliably moderate This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
Safety Score : "Meh" Reward : Very profitable. Now this is very, very important. Always insure your gear. Always. If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back. If you play in a group it's very likely that people will hide your stuff too. And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially. But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player. First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more. Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys. Enjoy :)
Bored? Looking for something to do? Start with this list of things to do in the Sacramento area.
(Credit for the below list has to be given to u/BurritoFueled, who created the original list in 2014 and updated it a year later. Almost two-thirds of the items below are still from that original list. All I’ve done with the list is revive it a little bit by updating dead links and making little tweaks when necessary. Also, thanks to those that submitted new additions to the list last week. Over a third of the below items are new and a lot of the original items have had newer information added onto them.) People are always looking for something to do around here. Maybe you’re a transplant, unaware of what this area has to offer, or maybe you’re a lifelong resident, tired of the same old thing. Well friend, if you fall into the latter category, do not despair. There’s actually plenty of things to do in the Sacramento area – things of interest to almost any lifestyle, personality, or budget. So, whether you’re an athlete, geek, eccentric, hipster, weirdo, sexual deviant or just a normal person looking for a new activity, below is a list of activities for you to try. Please note that it includes only activities that take place at least a few times a year – no one-off events or festivals here. Enjoy this list. If you have any suggestions of your own to add, comment below in this thread. I'll try to keep this as up to date as possible. Away we go. UPDATED 10-6-20 (Note: Due to the current pandemic, some of these activities may be curtailed or not offered at all.)
Become the next Tiger Woods (the golf part, not the cheating, getting your windshield smashed by your wife with one of your golf clubs part). Start by hitting up a driving range at Top Golf or Haggin Oaks.
Purchase the sweetest sweet corn in all the land at the Davis Ranch in Sloughhouse.
When you're done in Sloughhouse, head a little further up the Jackson Highway (just past Rancho Murieta), hang a left on Michigan Bar Road, and cross the bridge (it's safe, trust me!) for one of the most historic, beautiful, and adventurous road trips in the entire area. Make sure you bring a hearty vehicle and avoid during winter and spring.
Check out – or offer your services – at the Oak Park Fix-it Café, a community-powered gathering for repairing and maintaining bicycles, clothing, household items, and the ties that bind a healthy community.
Buy some tricks, attend magic workshops, and become the next David Blaine at Grand Illusions.
Go watch some horseracing at Cal Expo. It’s harness racing from November through April and then traditional horseracing during the state fair. Want to end up with small fortune at the end of your day at the track? It’s easy. Just start your day there with a large fortune.
Watch some high school football! The Sacramento region boasts some of the best high school programs in the state. Check out top notch teams like Grant, Elk Grove, Folsom, and Del Oro to see potential NCAA Division 1 and NFL players of the future.
Watch some college football! Sac State had a huge resurgence in 2019 and UC Davis has always had a solid program. You can also check out the JC teams such as ARC and Sac City.
If Live-Action Role Play (LARP) floats your boat, Sacramento Valley Amtgard has the battles, weapons workshops, and skills classes you've been looking for.
Take a ride on the Sacramento River Train. You can ride the train or power along the tracks yourself with railbikes. They have different train excursions, including beer tasting and wine tasting trips. If you want to book a trip on a weekend, book early.
Want to learn how to fish? Try Fishing in the City from the California Department of Fish and Wildlife. After you’ve learned, check out the blog from FishingBooker on where and when to go fishing and what to expect. For some recent local recommendations, check here, here, here or here.
If fishing tours are more your style, catch your lunch on a guided fishing tour of local waterways.
Take in a play at one of Sacramento's smaller, edgier, more contemporary community theatre companies, like the Big Idea Theatre.
Do you like beer and visiting breweries, but don’t like driving between them? Midtown Sacramento has got you covered! Make a day of it by visiting these breweries, all within easy walking distance of each other: At Ease, Sacrament, Big Stump, Golden Road, Fieldwork, and Alaro. If you don’t mind walking a few extra blocks, you can add Device and Urban Roots to the list.
Ever wanted to learn to sail, kayak or row? You’re in luck! The Sac State Aquatic Center offers lessons for those activities and more.
Antiquing never gets old, right? Visit Midway Antique Mall in Citrus Heights (focusing almost solely on midcentury wares), Antique Trove in Roseville, or the Antique Fair that happens every second Sunday on X Street, under the freeway.
Want to become the next Picasso? You gotta start somewhere, so take a paint and sip class at The Painted Cork in Midtown Sacramento or Historic Folsom.
It’s well known that you can play miniature golf at Scandia, but did you know that there are indoor mini golf courses in the area as well? Try SacMiniGolf in Old Sacramento, Flatstick Pub in DoCo downtown, or even glow-in-the-dark indoor mini golf at Monster Mini Golf in Rancho Cordova or at CaliGlo in Elk Grove.
The Sacramento Cactus and Succulent Society meets, and hosts a talk, at the Shepard Garden and Arts Center in McKinley Park monthly and welcomes guests. They also do field trips and their Annual Show and Sale is a must-see event for plant lovers.
Not to diminish the concert series at Fair Oaks Village Park, but when you hear "concerts in the park", everyone knows that is the Concerts in the Park series in downtown Sacramento. Live local and national acts perform on Friday evenings in the summer, and it’s totally free. If you’re not good with crowds you may want to give this a miss because it is packed!
Vacation or day trip so close, yet feel so far away, along the Delta. Rent a boat, jet skis, a cabin or camping spot, buy some bait and tackle, and/or eat out at various locations on the river.
Take a drive around the world’s smallest mountain range: the Sutter Buttes. You can actually drive around and hike the Sutter Buttes in the same day, however hiking is not free, you must do it as part of a guided group and you have to reserve a spot in advance.
A common sentiment is brewing online; a shared desire for the internet that might have been. After decades of corporate encroachment, you don't need to be a power user to realize that something has gone very wrong. In the early days of the internet, the future was bright. In that future, when you sent an instant message, it traveled directly to the recipient. When you needed to pay a friend, you announced a transfer of value to their public key. When an app was missing a feature you wanted, you opened up the source code and implemented it. When you took a picture on your phone, it was immediately encrypted and backed up to storage that you controlled. In that future, people would laugh at the idea of having to authenticate themselves to some corporation before doing these things. What did we get instead? Rather than a network of human-sized communities, we have a handful of enormous commons, each controlled by a faceless corporate entity. Hey user, want to send a message? You can, but we'll store a copy of it indefinitely, unencrypted, for our preference-learning algorithms to pore over; how else could we slap targeted ads on every piece of content you see? Want to pay a friend? You can—in our Monopoly money. Want a new feature? Submit a request to our Support Center and we'll totally maybe think about it. Want to backup a photo? You can—inside our walled garden, which only we (and the NSA, of course) can access. Just be careful what you share, because merely locking you out of your account and deleting all your data is far from the worst thing we could do. You rationalize this: "MEGACORP would never do such a thing; it would be bad for business." But we all know, at some level, that this state of affairs, this inversion of power, is not merely "unfortunate" or "suboptimal" – No. It is degrading. Even if MEGACORP were purely benevolent, it is degrading that we must ask its permission to talk to our friends; that we must rely on it to safeguard our treasured memories; that our digital lives are completely beholden to those who seek only to extract value from us. At the root of this issue is the centralization of data. MEGACORP can surveil you—because your emails and video chats flow through their servers. And MEGACORP can control you—because they hold your data hostage. But centralization is a solution to a technical problem: How can we make the user's data accessible from anywhere in the world, on any device? For a long time, no alternative solution to this problem was forthcoming. Today, thanks to a confluence of established techniques and recent innovations, we have solved the accessibility problem without resorting to centralization. Hashing, encryption, and erasure encoding got us most of the way, but one barrier remained: incentives. How do you incentivize an anonymous stranger to store your data? Earlier protocols like BitTorrent worked around this limitation by relying on altruism, tit-for-tat requirements, or "points" – in other words, nothing you could pay your electric bill with. Finally, in 2009, a solution appeared: Bitcoin. Not long after, Sia was born. Cryptography has unleashed the latent power of the internet by enabling interactions between mutually-distrustful parties. Sia harnesses this power to turn the cloud storage market into a proper marketplace, where buyers and sellers can transact directly, with no intermediaries, anywhere in the world. No more silos or walled gardens: your data is encrypted, so it can't be spied on, and it's stored on many servers, so no single entity can hold it hostage. Thanks to projects like Sia, the internet is being re-decentralized. Sia began its life as a startup, which means it has always been subjected to two competing forces: the ideals of its founders, and the profit motive inherent to all businesses. Its founders have taken great pains to never compromise on the former, but this often threatened the company's financial viability. With the establishment of the Sia Foundation, this tension is resolved. The Foundation, freed of the obligation to generate profit, is a pure embodiment of the ideals from which Sia originally sprung. The goals and responsibilities of the Foundation are numerous: to maintain core Sia protocols and consensus code; to support developers building on top of Sia and its protocols; to promote Sia and facilitate partnerships in other spheres and communities; to ensure that users can easily acquire and safely store siacoins; to develop network scalability solutions; to implement hardforks and lead the community through them; and much more. In a broader sense, its mission is to commoditize data storage, making it cheap, ubiquitous, and accessible to all, without compromising privacy or performance. Sia is a perfect example of how we can achieve better living through cryptography. We now begin a new chapter in Sia's history. May our stewardship lead it into a bright future.
Today, we are proposing the creation of the Sia Foundation: a new non-profit entity that builds and supports distributed cloud storage infrastructure, with a specific focus on the Sia storage platform. What follows is an informal overview of the Sia Foundation, covering two major topics: how the Foundation will be funded, and what its funds will be used for.
The Sia Foundation will be structured as a non-profit entity incorporated in the United States, likely a 501(c)(3) organization or similar. The actions of the Foundation will be constrained by its charter, which formalizes the specific obligations and overall mission outlined in this document. The charter will be updated on an annual basis to reflect the current goals of the Sia community. The organization will be operated by a board of directors, initially comprising Luke Champine as President and Eddie Wang as Chairman. Luke Champine will be leaving his position at Nebulous to work at the Foundation full-time, and will seek to divest his shares of Nebulous stock along with other potential conflicts of interest. Neither Luke nor Eddie personally own any siafunds or significant quantities of siacoin.
The primary source of funding for the Foundation will come from a new block subsidy. Following a hardfork, 30 KS per block will be allocated to the "Foundation Fund," continuing in perpetuity. The existing 30 KS per block miner reward is not affected. Additionally, one year's worth of block subsidies (approximately 1.57 GS) will be allocated to the Fund immediately upon activation of the hardfork. As detailed below, the Foundation will provably burn any coins that it cannot meaningfully spend. As such, the 30 KS subsidy should be viewed as a maximum. This allows the Foundation to grow alongside Sia without requiring additional hardforks. The Foundation will not be funded to any degree by the possession or sale of siafunds. Siafunds were originally introduced as a means of incentivizing growth, and we still believe in their effectiveness: a siafund holder wants to increase the amount of storage on Sia as much as possible. While the Foundation obviously wants Sia to succeed, its driving force should be its charter. Deriving significant revenue from siafunds would jeopardize the Foundation's impartiality and focus. Ultimately, we want the Foundation to act in the best interests of Sia, not in growing its own budget.
The Foundation inherits a great number of responsibilities from Nebulous. Each quarter, the Foundation will publish the progress it has made over the past quarter, and list the responsibilities it intends to prioritize over the coming quarter. This will be accompanied by a financial report, detailing each area of expenditure over the past quarter, and forecasting expenditures for the coming quarter. Below, we summarize some of the myriad responsibilities towards which the Foundation is expected to allocate its resources.
Maintain and enhance core Sia software
Arguably, this is the most important responsibility of the Foundation. At the heart of Sia is its consensus algorithm: regardless of other differences, all Sia software must agree upon the content and rules of the blockchain. It is therefore crucial that the algorithm be stewarded by an entity that is accountable to the community, transparent in its decision-making, and has no profit motive or other conflicts of interest. Accordingly, Sia’s consensus functionality will no longer be directly maintained by Nebulous. Instead, the Foundation will release and maintain an implementation of a "minimal Sia full node," comprising the Sia consensus algorithm and P2P networking code. The source code will be available in a public repository, and signed binaries will be published for each release. Other parties may use this code to provide alternative full node software. For example, Nebulous may extend the minimal full node with wallet, renter, and host functionality. The source code of any such implementation may be submitted to the Foundation for review. If the code passes review, the Foundation will provide "endorsement signatures" for the commit hash used and for binaries compiled internally by the Foundation. Specifically, these signatures assert that the Foundation believes the software contains no consensus-breaking changes or other modifications to imported Foundation code. Endorsement signatures and Foundation-compiled binaries may be displayed and distributed by the receiving party, along with an appropriate disclaimer. A minimal full node is not terribly useful on its own; the wallet, renter, host, and other extensions are what make Sia a proper developer platform. Currently, the only implementations of these extensions are maintained by Nebulous. The Foundation will contract Nebulous to ensure that these extensions continue to receive updates and enhancements. Later on, the Foundation intends to develop its own implementations of these extensions and others. As with the minimal node software, these extensions will be open source and available in public repositories for use by any Sia node software. With the consensus code now managed by the Foundation, the task of implementing and orchestrating hardforks becomes its responsibility as well. When the Foundation determines that a hardfork is necessary (whether through internal discussion or via community petition), a formal proposal will be drafted and submitted for public review, during which arguments for and against the proposal may be submitted to a public repository. During this time, the hardfork code will be implemented, either by Foundation employees or by external contributors working closely with the Foundation. Once the implementation is finished, final arguments will be heard. The Foundation board will then vote whether to accept or reject the proposal, and announce their decision along with appropriate justification. Assuming the proposal was accepted, the Foundation will announce the block height at which the hardfork will activate, and will subsequently release source code and signed binaries that incorporate the hardfork code. Regardless of the Foundation's decision, it is the community that ultimately determines whether a fork is accepted or rejected – nothing can change that. Foundation node software will never automatically update, so all forks must be explicitly adopted by users. Furthermore, the Foundation will provide replay and wipeout protection for its hard forks, protecting other chains from unintended or malicious reorgs. Similarly, the Foundation will ensure that any file contracts formed prior to a fork activation will continue to be honored on both chains until they expire. Finally, the Foundation also intends to pursue scalability solutions for the Sia blockchain. In particular, work has already begun on an implementation of Utreexo, which will greatly reduce the space requirements of fully-validating nodes (allowing a full node to be run on a smartphone) while increasing throughput and decreasing initial sync time. A hardfork implementing Utreexo will be submitted to the community as per the process detailed above. As this is the most important responsibility of the Foundation, it will receive a significant portion of the Foundation’s budget, primarily in the form of developer salaries and contracting agreements.
Support community services
We intend to allocate 25% of the Foundation Fund towards the community. This allocation will be held and disbursed in the form of siacoins, and will pay for grants, bounties, hackathons, and other community-driven endeavours. Any community-run service, such as a Skynet portal, explorer or web wallet, may apply to have its costs covered by the Foundation. Upon approval, the Foundation will reimburse expenses incurred by the service, subject to the exact terms agreed to. The intent of these grants is not to provide a source of income, but rather to make such services "break even" for their operators, so that members of the community can enrich the Sia ecosystem without worrying about the impact on their own finances.
Ensure easy acquisition and storage of siacoins
Most users will acquire their siacoins via an exchange. The Foundation will provide support to Sia-compatible exchanges, and pursue relevant integrations at its discretion, such as Coinbase's new Rosetta standard. The Foundation may also release DEX software that enables trading cryptocurrencies without the need for a third party. (The Foundation itself will never operate as a money transmitter.) Increasingly, users are storing their cryptocurrency on hardware wallets. The Foundation will maintain the existing Ledger Nano S integration, and pursue further integrations at its discretion. Of course, all hardware wallets must be paired with software running on a computer or smartphone, so the Foundation will also develop and/or maintain client-side wallet software, including both full-node wallets and "lite" wallets. Community-operated wallet services, i.e. web wallets, may be funded via grants. Like core software maintenance, this responsibility will be funded in the form of developer salaries and contracting agreements.
Protect the ecosystem
When it comes to cryptocurrency security, patching software vulnerabilities is table stakes; there are significant legal and social threats that we must be mindful of as well. As such, the Foundation will earmark a portion of its fund to defend the community from legal action. The Foundation will also safeguard the network from 51% attacks and other threats to network security by implementing softforks and/or hardforks where necessary. The Foundation also intends to assist in the development of a new FOSS software license, and to solicit legal memos on various Sia-related matters, such as hosting in the United States and the EU. In a broader sense, the establishment of the Foundation makes the ecosystem more robust by transferring core development to a more neutral entity. Thanks to its funding structure, the Foundation will be immune to various forms of pressure that for-profit companies are susceptible to.
Drive adoption of Sia
Although the overriding goal of the Foundation is to make Sia the best platform it can be, all that work will be in vain if no one uses the platform. There are a number of ways the Foundation can promote Sia and get it into the hands of potential users and developers. In-person conferences are understandably far less popular now, but the Foundation can sponsor and/or participate in virtual conferences. (In-person conferences may be held in the future, permitting circumstances.) Similarly, the Foundation will provide prizes for hackathons, which may be organized by community members, Nebulous, or the Foundation itself. Lastly, partnerships with other companies in the cryptocurrency space—or the cloud storage space—are a great way to increase awareness of Sia. To handle these responsibilities, one of the early priorities of the Foundation will be to hire a marketing director.
The Foundation Fund will be controlled by a multisig address. Each member of the Foundation's board will control one of the signing keys, with the signature threshold to be determined once the final composition of the board is known. (This threshold may also be increased or decreased if the number of board members changes.) Additionally, one timelocked signing key will be controlled by David Vorick. This key will act as a “dead man’s switch,” to be used in the event of an emergency that prevents Foundation board members from reaching the signature threshold. The timelock ensures that this key cannot be used unless the Foundation fails to sign a transaction for several months. On the 1st of each month, the Foundation will use its keys to transfer all siacoins in the Fund to two new addresses. The first address will be controlled by a high-security hot wallet, and will receive approximately one month's worth of Foundation expenditures. The second address, receiving the remaining siacoins, will be a modified version of the source address: specifically, it will increase the timelock on David Vorick's signing key by one month. Any other changes to the set of signing keys, such as the arrival or departure of board members, will be incorporated into this address as well. The Foundation Fund is allocated in SC, but many of the Foundation's expenditures must be paid in USD or other fiat currency. Accordingly, the Foundation will convert, at its discretion, a portion of its monthly withdrawals to fiat currency. We expect this conversion to be primarily facilitated by private "OTC" sales to accredited investors. The Foundation currently has no plans to speculate in cryptocurrency or other assets. Finally, it is important that the Foundation adds value to the Sia platform well in excess of the inflation introduced by the block subsidy. For this reason, the Foundation intends to provably burn, on a quarterly basis, any coins that it cannot allocate towards any justifiable expense. In other words, coins will be burned whenever doing so provides greater value to the platform than any other use. Furthermore, the Foundation will cap its SC treasury at 5% of the total supply, and will cap its USD treasury at 4 years’ worth of predicted expenses. Addendum: Hardfork Timeline We would like to see this proposal finalized and accepted by the community no later than September 30th. A new version of siad, implementing the hardfork, will be released no later than October 15th. The hardfork will activate at block 293220, which is expected to occur around 12pm EST on January 1st, 2021.
Addendum: Inflation specifics The total supply of siacoins as of January 1st, 2021 will be approximately 45.243 GS. The initial subsidy of 1.57 GS thus increases the supply by 3.47%, and the total annual inflation in 2021 will be at most 10.4% (if zero coins are burned). In 2022, total annual inflation will be at most 6.28%, and will steadily decrease in subsequent years.
We see the establishment of the Foundation as an important step in the maturation of the Sia project. It provides the ecosystem with a sustainable source of funding that can be exclusively directed towards achieving Sia's ambitious goals. Compared to other projects with far deeper pockets, Sia has always punched above its weight; once we're on equal footing, there's no telling what we'll be able to achieve. Nevertheless, we do not propose this change lightly, and have taken pains to ensure that the Foundation will act in accordance with the ideals that this community shares. It will operate transparently, keep inflation to a minimum, and respect the user's fundamental role in decentralized systems. We hope that everyone in the community will consider this proposal carefully, and look forward to a productive discussion.
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I'm trying to be positive but GL's actions are the opposite of intelligence. This is the worst update in A9 history. I'll explain why...
It's a pretty long rant. You have been warned...
Worsened graphics. Same device, much worse graphics for no reason. They literally made the game engine worse.
Frame skipping and lagging everywhere. Also game crashes. They said they optimized the game. I bet they forgot to mention that you need a quantum computer to play their casino racing masterpiece.
The older bug with the mini map (tap do steer players can't tap in that area) is back.
The infamous lagging screen after every freaking race (what the hell are they doing in background that the phones become so hot? bitcoin mining?). They still didn't fix it after the recent hotfix! Who pays these clowns who can't even revert some dumb changes?
The unfair SE. There are hardly tokens offered. They keep reducing the rewards until there will be nothing left except uncommon parts and a few credits. They expect us to play hundreds of races for peanuts. The finest greediness. Also how come SE still shares the same tickets pool with daily events? They are different things!
Same old stinky GP. Everyone knows what is wrong with this thing that has nothing in common with real grand prixes except the name. Most regular players don't win keys. Why should we even bother anymore?
The hard Unleashed event. They put the same required time 0:51 despite the cars having different rankings. They don't have the expression "fair play" in their dictionary.
Credits heist is good in theory. In practice they added the awful police besides the aggressive AI to make sure you can't get those credits. They also added stars requirements for good measure. Also they made it that way you need to play too many races if you want all rewards. Efficiency is again not in their dictionary.
The new MP format which encourages dumb grinding to get some decent milestones.
The club rewards remain a joke.
You need to complete 250 conditions in SE just to have the chance to buy packs! Whatever GL idiot who thought of that should have his head smashed on his monitor.
They still didn't fix that stupid error with no internet connection! My internet is working, it's not my fault you can't code a decent internet connection algorithm.
The cheaters are still dominating MP. The Android version has such a poor security that every schmuck can abuse the game. I wonder if anyone even reads those in game reports or are there as placebo effect.
Did you check how much internet traffic this game consumes? What the fxx-k they transfer that A9 needs gigabytes of data every month just to play it?
Should I mention the bunch of useless employees called Customer Care? An appendix is more useful than them.
Different members have different reasons for not signaling BCHN.
We did not agree on a unifying statement regarding signaling before the thread was posted.
Making unilateral statements regarding private information is a good way of breaching trust.
I can say, however, that members of our group have estimated that the current BCH hashrate powered by BCHN is about 75%. We understand that the community demands cryptographic proof for signaling, and without going into specifics, we will work on producing a unifying signal.
So I'm looking through my old yearbooks, and I'm realizing that I missed out on a crucial part of my life: during high school, I was supposed to have a punk phase. I can't believe I missed it! It seemed like everyone was rocking their unruly hair, their unkempt clothes, and their general disaffection towards life. Man, Green Day released new records, and there was an unrelenting hatred for all types of authority figures... Wait, this is just a slab of concrete with newspaper articles from 2020 stapled to it, isn't it. Regardless, the universe is telling me it's time for me to reclaim my lost childhood experiences; to go back to a better time. Unfortunately, latent legal issues surrounding my controversial "BONG HiTS 4 JESUS" sign prevent me from going within 500 feet of any type of school, so winning the basketball championship and visiting the aquarium are right out. But I can still be the moodiest, edgiest, darkest person on the planet, and now that I've beaten Shadow the Hedgehog all the way through and went to Hot Topic, it's time to build a commander deck that's truly me. Presenting: RAMSESO V E R D A R K!
Ramses is the bad boy your mother would never let take you to IHOP. Not that he'd care; his business is killing, and he's efficient at it too, costing the least out of any commander I've ever written about. You want to sit around and drink tea with your little enchanted princess friends? Ramses Overdark is here to tell you how the real world works. Nothing personnel, kid.
Commander For You
Like a TI-83 Silver Edition, Ramses is a stone-cold calculating problem solver, but he only gets that way with some preparation. See, killing is a business, Ramses' business, and the one thing every business needs is synergy. So call me Nathan Fielder, because I'm going to unveil the plan that will keep this enterprise running smoothly:
Procure the payment.
Keep your friends close.
Keep your enemies closer.
Go to work.
As a teenager, I procrastinated from my task of being edgy by protesting government-backed financial institutions with the Bitcoin community, and one thing you learn there very quickly is that assassination ain't cheap. The first and most obvious barrier to breaking 18 U.S. Code § 1117 is his six mana casting cost, and unlike Gabriel, Ramses demands something a little more tangible than a green thumb to appease him. We're going to use the usual fare: rings, trinkets, stones, lockets, relics... archives... spheres? With you as an investor, Ramses' business (which is killing) will make a killing, letting us take full advantage of Revel in Riches as both a ramp tool and backup win condition. Ramses will also often require additional gas to keep going, whether it be finding a steady stream of enchantments to throw onto enemies, or to finding ways to close out games.
And don't forget about the artifacts that sacrifice themselves for cards: In a pinch, you can throw Curator's Ward onto them instead of Ramses.
Enchantment payoffs are few and far between in Dimir, so we're keeping this build a bit creature-light; but the ones we take with are absolutely vital for our success. While Ramses is no Cleopatra, he's still managed to form relationships with some important Greek allies:
Hateful Eidolon is another great draw engine. You're going to be enchanting enemy creatures constantly, so it'll be a steady stream of card advantage.
Protean Thaumaturge can transform into copies of anything on the board, and since you're usually targeting huge threats, he's straight value.
If you prefer just taking creatures instead of becoming them, Rootwater Matriarch is the mother everyone wants to follow, as she takes control of enemy enchanted creatures.
Man, she's way cooler than my mom. Incidentally, these control changing effects can go away, so lets include a sacrifice outlet, like Blasting Station.
Nighthowler is both the name of my new punk band and a decent Bestow creature. Cast it as a creature directly, or use it to build up Ramses' hit-list first.
Blightcaster lets you snipe less relevant creatures while you go for the big ones. I like saying "pew!" when I ping things. Please, take me seriously.
Grim Guardian is an Aristocrats-style payoff for enchantments, which is exactly the sort of talent Ramses' agents should be recruiting.
Rootwater Shaman gives your enchantments flash, making your targets subtle and you s n e a k y. Pretty sus, bro.
Agent of Erebos is repeatable graveyard exile, which isn't necessarily worth a slot but it pisses off Sandy, my Muldrotha-playing ex-wife.
Our deck only runs sixteen creatures, and while being a lone-wolf is edgy, it's not the type of edge I want to be. I feel like I'm a Halloween bobbing apple -- razor edgy; the type of edge that speaks to people, in the very depths of their soul, and causes them to rebel against the man. In the end, I will be so edgy that even those rotten adults will realize I'm right. Enchant opposing creatures with reanimation-on-death enchantments:
Once opposing creatures are enchanted with one of these Auras, they become juicy targets for Ramses, as killing them will put them into play under your control. Unfortunately, six isn't a critical mass for Ramses; to ensure that Ramses' business isn't killed by a lack of clientele, let's use some recursive enchantments.
Remember Dragon Fangs from the last article? Dragon Shadow and Dragon Wings come back to haunt your opponents, auto-enchanting beefy boys at your discretion to give Ramses a target.
Echoing Fallen Angel from Ramses' set League of Legends, Fallen Ideal is a recursive enchantment that's also a sacrifice outlet.
The "Most 2020 Mood Award" goes to Despondency, which lowers a creature's power and keeps comin' back, again and again.
Screams from Within is unique in that it will auto-attach after death instead of coming back to your hand. Be aware that if you've got no enemy targets, it's gonna end up on Ramses.
Slow Motion's Pendrell-type effect might be enough to save you a Ramses activation if your opponent doesn't care enough to pay the toll.
Rounding out the auras, we've got a few utility spells we can play for neat effects:
Ramses' weapon of choice is obviously the Doom Blade, which he'll cast for you if his target is enchanted with Chime of Night.
If you prefer opponents to discard cards instead, Dying Wail's got you covered.
Your opponents will be at world's end when you exile their big threats off the top of their deck with Dead Man's Chest. This is the type of luxury even Gonti's jealous of!
And here's some spicy tech for you: Ensoul Artifact lets Ramses remove an artifact with his ability.
A lot of creatures are going to end up dead, which makes Rise of the Dark Realms a great end-game finisher. But that's boring. Are you ready to learn Ramses' true dark secret? Because here's where I blow your mind.
...lets you sacrifice Iridescent Drake to Blasting Station which...
...deals 1 damage and triggers the enchantment which means...
..Iridescent Drake goes onto the battlefield, returning...
This combo will make you feel like Joker, because your opponents will never see it coming. You've got some redundancy in the deck in case things don't pan out: use Fallen Ideal as your sacrifice outlet and win condition to swing with an evasive infinity/infinity attacker, or deal damage using Grim Guardian's Constellation trigger. Should Iridescent Drake be interacted with (which is illegal, by the way), use Ill Gotten Gains to get your combo pieces back to hand and recur some protective counterspells. I'm not a punk, I'm a goddamn dragon genius. Finally, the deck is truly me!
In conclusion, the Ramses Overdark deck for the Commander format is a fun and powerful budget deck for you to try. I hope you enjoyed reading my paper as much as I enjoyed writing- ...Buh? Oh. I guess I reverted to hastily written high school paper writing. Is that really what I sounded like? You know, people say you never really realize what you have until it's gone. It's easy to look to memories of better days and feel that melancholy drop in your stomach. It's natural to feel wistful for a time past when rain drips down the window. But the truth is also that you don't really realize what you don't have until you obtain it. Our experiences may be painful now, but that's no reason to give up hope. You can get over darkness. Look forward instead of back, because in that future lies a wiser you.
I've been sharing conspiracies on reddit longer than this sub has been around. I have a story to tell.
This story is mostly crafted from my own experiences, my conversations with some of the people involved, and the rest is my own guesswork as I try to fill in the gaps...so bear with me! That's why I wanted to share with this community, which I've watched grow over the years. I remember posting about the death of Barry Jennings (who witnessed explosions in the WTC on 9/11) the day after it happened. This was before /conspiracy (or right around when it was formed), and I remember thinking "we really need a sub for conspiracies on reddit!" And here we are, 12 years later and over 1.3 million subscribers...incredible! So... My story starts with a young man. We'll call him Andrew. Andrew grew up in the 90's in a coastal US town and quickly blossomed into a tech whiz at a young age. He began building his own computers, and after a brief stint using Windows, he decided that Bill Gates was everything wrong with technology (and the world), and he made it his mission to make sure folks like Gates were NOT the future of computers. He really believed that the use of technology was a fundamental human right, and that charging people for "proprietary" OS's that hid their source code was a violation of these rights. He saw a possible Deus Ex-like future, with a technocracy literally around the corner if we didn't act now. Andrew soon joined the Free Software Foundation and began rubbing elbows with the likes of Richard Stallman. He begun exclusively using GNU/Linux and was the type to correct you if you called it just "Linux". He also began visiting tech-savvy forums like slashdot and started networking in earnest. By 2006 (his senior year of high school) Andrew was completely over his "education" and decided to just drop out completely. Shockingly, a college accepted him anyway. A small East Coast school had been actively courting Andrew, and when they learned he had failed to get his HS diploma, they accepted him anyway! Now sometime during this period Andrew went to Iceland and stayed in Reykjavik for several months. This trip may have happened during the summer, fall, or early winter of 2006. The reason for his trip had something to do with his efforts in the FSF or similar group. The possible significance of this trip will become clear as we go on. What is clear is that Andrew started college in the fall of 2006, and that the circumstances were unusual. Andrew soon met several like-minded individuals and began building a social and technological network at his school. Two individuals in particular would become key players in his life (one more prominently in this story, but the other was significant as well), and eventually the 3 would live together in town for several years. But for now let's stick with Andrew. Andrew had an idea to build a social network for his college. Except, it wasn't just a network, it was a wiki for information about the school...and beyond. Soon, it began to morph into something much bigger in Andrew's mind. He saw his project as being one of many data "hubs" for leaks of important documents and otherwise sensitive information. So yeah, he saw the opportunity for a wiki for leaks (see where this is going yet...?). As his ambitions grew, his behavior started to become increasingly erratic. He was caught with drugs and arrested. Strangely, the charges were pretty much dropped and he was given a slap on the wrist. Eventually he decided to leave the school, but still lived in town and had access to the servers on campus. By 2010 Andrew was still living in the small town with his two "hacker" buddies, who were still enrolled at the school. This house was in some ways legendary. It appears that many "interesting" people spent time at or visited the residence. Indeed, some of the early movers and shakers of /conspiracy itself passed through. There was usually a full NO2 tank for anyone who was into that kinda thing, and they were stocked with every hallucinogen and research chemical known to man. It was also likely under surveillance by multiple intelligence agencies (NSA/Mossad/etc). Over time, the mental state of Andrew was slowly starting to deteriorate, which wasn't helped by his abuse of drugs. Still, Andrew decided to move his base of operations to Europe, spending time in Belgium, the Czech Republic and elsewhere. One of his housemates was soon to join him on his adventures in Europe and elsewhere abroad. We'll call him "Aaron." Aaron had a very similar story and upbringing as Andrew. Aaron was also from a coastal US town and was born into privilege. He was also, supposedly, born into a family with some serious connections to intelligence agencies, including an uncle with ties to the NSA, and both parents connected to military brass. By 2015, Andrew and Aaron were living together in the Czech Republic. During this time they were working directly and/or indirectly for the NSA (via Cisco and other companies). You see, the "college" they met at was actually a front for the recruitment of kids into the IC. Apparently, many "schools" in the US function that way. Go figure. Their intelligence and valuable skill set (hacking etc) made them valuable assets. They were also possibly involved with the distribution of certain "research chemicals" (of the 2C* variety) to dignitaries and their entourages (in one example, they provided 2CB to a group with David Cameron). In addition, Andrew was allegedly involved with, or stumbled upon, an NSA-linked surveillance project directed at the entire country of Malaysia, while Aaron was involved with Cisco. Aaron himself had gotten into hot water for releasing damaging information about the NSA, and even claimed to be an NSA whistleblower, and was also possibly the individual who leaked the 2014 (or 2015) Bilderberg meeting list. And then things went bad. Andrew quit the Malaysia project and Aaron left Cisco. It seems Andrew and Aaron were "set up" during a fiery false flag event in the Czech Republic in 2015. It may have happened at an embassy, but it's unclear which. There is no information on the web about anything like this (afaik). Aaron was immediately targeted and spent several years on the run. Allegedly, he was added to the list of victims in the so-called "Great Game". The Great Game is the term used for an international assassination program where intelligence agencies share a list of targets to be neutralized. The German BND and Mossad are heavily involved, as other networks. Individuals targeted by the Great Game may be offed by actual assassins, or by NPC-like humans whose minds will be influenced by mind control tech (a la Matrix...say influencing someone to ram your car unwittingly ie). As Aaron went on the lam, Andrew soon returned to the US, shell-shocked by his experience. Both Andrew and Aaron continue to suffer from some sort of PTSD from these series of events, rendering Andrew largely incapacitated and Aaron scattered and discombobulated. The Meat of the Matter OK...where does that leave us? Why am I sharing all of this? I think there's much more to this story. So let's start speculating! Everything I'm about to say is stuff that was told to me personally. I can't vouch for any of this information, though obviously I thought it was compelling enough to share. Here's the gist: The so-called whistleblowers you see in the media are almost all fake. This includes: Edward Snowden, Julian Assange, Thomas Drake and William Binney (hey look, his AMA is pinned on this sub right now...no comment!). These individuals, and others, are controlled opposition. The real whistleblowers are severely punished. For example, Bradley Manning was punished with chemical castration in jail. His "transformation" was chemically induced torture. Andrew was not alone in his passion. There were lots of other young visionaries like him who dreamed of a freer and more transparent world. In this story, Julian Assange was an intelligence asset...a psyop meant to steal the thunder from real activists like Andrew. In this story, a small college-based "wiki" for government leaks was used as the model for an intelligence operation known as "wikileaks". In this story, Andrew traveled to Iceland at some point in 2006. When was Wikileaks founded? Wikileaks was founded by Julian Assange in December 2006, in Iceland. Aaron discovered (legally, like Manning who had clearance to access all the data he leaked) damning information about surveillance happening by the NSA, specifically against recruits entering the US army and elsewhere. In this story, the "Andrew" identity was co-opted and turned into "Julian Assange", and "Aaron" became "Edward Snowden". Granted, there were probably other people that these whistleblower imposters were modeled after, but Andrew and Aaron seem like very strong contenders for some of this inspiration. Now, much of the following may be gobbledygook (lol I spelled that right first try!) for all I know, but since I'm having a really hard time making sense of it all, I'll just include everything I can and let you guys run with it. Here are some phrases, ideas, terms and people of note that may be involved with this story...MODS: None of this is doxing! All of the links of people are wikipedia pages or published interviews/articles. So yeah. Not dox!
Rootkit: These are currency and the weapons of the intelligence agencies that allow access to any computer or OS on the planet.
"schizo-affective disorder" doesn't exist, it's cover for EM warfare. For those they can't attack chemically (like Manning), they punish via EM. This technology has been used for decades. Both Andrew and Aaron were likely subjected to this punishment after they stopped playing ball. It likely continues for them both as well.
IN CONCLUSION I don't know how these terms, theories and individuals fit into this story, but that they may be somehow related. Hopefully there are enough bread crumbs in here to keep some of you busy! Any help/insight would be appreciated. I confess I'm not so tech-minded so I can't offer any more explanation about some of the more techy terms. Anyway, thanks for reading, and thanks for continuing to stimulate after all these years! It's really nice to see this place continuing to thrive after all of this time!
Nano needs a killer use case. Although Nano does one thing and does it extremely well, that one thing isn't in high demand. Nano isn't competing with Bitcoin, it's competing with PayPal and Visa, and merchants have insufficient motive to adopt. There is very little interest, which leaves Nano with a chicken and the egg problem. I work with executives in the game industry. The interest in crypto right now is red hot. However, CryptoKitties is still fresh in people's minds. There's a lot of hesitation and uncertainty around scale, speed, and fees. In general, Ethereum is often seen as a complicated mess. Nano is the perfect solution for a highly motivated problem space, except for one issue... Nano doesn't support tokens. Not smart contracts, just tokens. Tokens whose supply is controlled by the game developer. In practice, I think the changes could be surprisingly minimal. I cannot stress enough how much interest there is in decentralized virtual economies for games. On multiple occasions now, I've been involved in discussions around forking Nano and adding token support. These discussions involve major tech companies. Gaming-focused Ethereum tokens are crippled by Ethereum's shortcomings in regards to scale, speed, and fees. I'm convinced that adding the most basic token support to Nano would cause it to skyrocket in adoption. I could see it easily reaching the top 5.
This is a follow-up on https://old.reddit.com/Bitcoin/comments/hqzp14/technical_the_path_to_taproot_activation/ Taproot! Everybody wants it!! But... you might ask yourself: sure, everybody else wants it, but why would I, sovereign Bitcoin HODLer, want it? Surely I can be better than everybody else because I swapped XXX fiat for Bitcoin unlike all those nocoiners? And it is important for you to know the reasons why you, o sovereign Bitcoiner, would want Taproot activated. After all, your nodes (or the nodes your wallets use, which if you are SPV, you hopefully can pester to your wallet vendoimplementor about) need to be upgraded in order for Taproot activation to actually succeed instead of becoming a hot sticky mess. First, let's consider some principles of Bitcoin.
You the HODLer should be the one who controls where your money goes. Your keys, your coins.
You the HODLer should be able to coordinate and make contracts with other people regarding your funds.
You the HODLer should be able to do the above without anyone watching over your shoulder and judging you.
I'm sure most of us here would agree that the above are very important principles of Bitcoin and that these are principles we would not be willing to remove. If anything, we would want those principles strengthened (especially the last one, financial privacy, which current Bitcoin is only sporadically strong with: you can get privacy, it just requires effort to do so). So, how does Taproot affect those principles?
Taproot and Your /Coins
Most HODLers probably HODL their coins in singlesig addresses. Sadly, switching to Taproot would do very little for you (it gives a mild discount at spend time, at the cost of a mild increase in fee at receive time (paid by whoever sends to you, so if it's a self-send from a P2PKH or bech32 address, you pay for this); mostly a wash). (technical details: a Taproot output is 1 version byte + 32 byte public key, while a P2WPKH (bech32 singlesig) output is 1 version byte + 20 byte public key hash, so the Taproot output spends 12 bytes more; spending from a P2WPKH requires revealing a 32-byte public key later, which is not needed with Taproot, and Taproot signatures are about 9 bytes smaller than P2WPKH signatures, but the 32 bytes plus 9 bytes is divided by 4 because of the witness discount, so it saves about 11 bytes; mostly a wash, it increases blockweight by about 1 virtual byte, 4 weight for each Taproot-output-input, compared to P2WPKH-output-input). However, as your HODLings grow in value, you might start wondering if multisignature k-of-n setups might be better for the security of your savings. And it is in multisignature that Taproot starts to give benefits! Taproot switches to using Schnorr signing scheme. Schnorr makes key aggregation -- constructing a single public key from multiple public keys -- almost as trivial as adding numbers together. "Almost" because it involves some fairly advanced math instead of simple boring number adding, but hey when was the last time you added up your grocery list prices by hand huh? With current P2SH and P2WSH multisignature schemes, if you have a 2-of-3 setup, then to spend, you need to provide two different signatures from two different public keys. With Taproot, you can create, using special moon math, a single public key that represents your 2-of-3 setup. Then you just put two of your devices together, have them communicate to each other (this can be done airgapped, in theory, by sending QR codes: the software to do this is not even being built yet, but that's because Taproot hasn't activated yet!), and they will make a single signature to authorize any spend from your 2-of-3 address. That's 73 witness bytes -- 18.25 virtual bytes -- of signatures you save! And if you decide that your current setup with 1-of-1 P2PKH / P2WPKH addresses is just fine as-is: well, that's the whole point of a softfork: backwards-compatibility; you can receive from Taproot users just fine, and once your wallet is updated for Taproot-sending support, you can send to Taproot users just fine as well! (P2WPKH and P2WSH -- SegWit v0 -- addresses start with bc1q; Taproot -- SegWit v1 --- addresses start with bc1p, in case you wanted to know the difference; in bech32 q is 0, p is 1) Now how about HODLers who keep all, or some, of their coins on custodial services? Well, any custodial service worth its salt would be doing at least 2-of-3, or probably something even bigger, like 11-of-15. So your custodial service, if it switched to using Taproot internally, could save a lot more (imagine an 11-of-15 getting reduced from 11 signatures to just 1!), which --- we can only hope! --- should translate to lower fees and better customer service from your custodial service! So I think we can say, very accurately, that the Bitcoin principle --- that YOU are in control of your money --- can only be helped by Taproot (if you are doing multisignature), and, because P2PKH and P2WPKH remain validly-usable addresses in a Taproot future, will not be harmed by Taproot. Its benefit to this principle might be small (it mostly only benefits multisignature users) but since it has no drawbacks with this (i.e. singlesig users can continue to use P2WPKH and P2PKH still) this is still a nice, tidy win! (even singlesig users get a minor benefit, in that multisig users will now reduce their blockchain space footprint, so that fees can be kept low for everybody; so for example even if you have your single set of private keys engraved on titanium plates sealed in an airtight box stored in a safe buried in a desert protected by angry nomads riding giant sandworms because you're the frickin' Kwisatz Haderach, you still gain some benefit from Taproot) And here's the important part: if P2PKH/P2WPKH is working perfectly fine with you and you decide to never use Taproot yourself, Taproot will not affect you detrimentally. First do no harm!
Taproot and Your Contracts
No one is an island, no one lives alone. Give and you shall receive. You know: by trading with other people, you can gain expertise in some obscure little necessity of the world (and greatly increase your productivity in that little field), and then trade the products of your expertise for necessities other people have created, all of you thereby gaining gains from trade. So, contracts, which are basically enforceable agreements that facilitate trading with people who you do not personally know and therefore might not trust. Let's start with a simple example. You want to buy some gewgaws from somebody. But you don't know them personally. The seller wants the money, you want their gewgaws, but because of the lack of trust (you don't know them!! what if they're scammers??) neither of you can benefit from gains from trade. However, suppose both of you know of some entity that both of you trust. That entity can act as a trusted escrow. The entity provides you security: this enables the trade, allowing both of you to get gains from trade. In Bitcoin-land, this can be implemented as a 2-of-3 multisignature. The three signatories in the multisgnature would be you, the gewgaw seller, and the escrow. You put the payment for the gewgaws into this 2-of-3 multisignature address. Now, suppose it turns out neither of you are scammers (whaaaat!). You receive the gewgaws just fine and you're willing to pay up for them. Then you and the gewgaw seller just sign a transaction --- you and the gewgaw seller are 2, sufficient to trigger the 2-of-3 --- that spends from the 2-of-3 address to a singlesig the gewgaw seller wants (or whatever address the gewgaw seller wants). But suppose some problem arises. The seller gave you gawgews instead of gewgaws. Or you decided to keep the gewgaws but not sign the transaction to release the funds to the seller. In either case, the escrow is notified, and if it can sign with you to refund the funds back to you (if the seller was a scammer) or it can sign with the seller to forward the funds to the seller (if you were a scammer). Taproot helps with this: like mentioned above, it allows multisignature setups to produce only one signature, reducing blockchain space usage, and thus making contracts --- which require multiple people, by definition, you don't make contracts with yourself --- is made cheaper (which we hope enables more of these setups to happen for more gains from trade for everyone, also, moon and lambos). (technology-wise, it's easier to make an n-of-n than a k-of-n, making a k-of-n would require a complex setup involving a long ritual with many communication rounds between the n participants, but an n-of-n can be done trivially with some moon math. You can, however, make what is effectively a 2-of-3 by using a three-branch SCRIPT: either 2-of-2 of you and seller, OR 2-of-2 of you and escrow, OR 2-of-2 of escrow and seller. Fortunately, Taproot adds a facility to embed a SCRIPT inside a public key, so you can have a 2-of-2 Taprooted address (between you and seller) with a SCRIPT branch that can instead be spent with 2-of-2 (you + escrow) OR 2-of-2 (seller + escrow), which implements the three-branched SCRIPT above. If neither of you are scammers (hopefully the common case) then you both sign using your keys and never have to contact the escrow, since you are just using the escrow public key without coordinating with them (because n-of-n is trivial but k-of-n requires setup with communication rounds), so in the "best case" where both of you are honest traders, you also get a privacy boost, in that the escrow never learns you have been trading on gewgaws, I mean ewww, gawgews are much better than gewgaws and therefore I now judge you for being a gewgaw enthusiast, you filthy gewgawer).
Taproot and Your Contracts, Part 2: Cryptographic Boogaloo
Now suppose you want to buy some data instead of things. For example, maybe you have some closed-source software in trial mode installed, and want to pay the developer for the full version. You want to pay for an activation code. This can be done, today, by using an HTLC. The developer tells you the hash of the activation code. You pay to an HTLC, paying out to the developer if it reveals the preimage (the activation code), or refunding the money back to you after a pre-agreed timeout. If the developer claims the funds, it has to reveal the preimage, which is the activation code, and you can now activate your software. If the developer does not claim the funds by the timeout, you get refunded. And you can do that, with HTLCs, today. Of course, HTLCs do have problems:
Privacy. Everyone scraping the Bitcoin blockchain can see any HTLCs, and preimages used to claim them.
This can be mitigated by using offchain techniques so HTLCs are never published onchain in the happy case. Lightning would probably in practice be the easiest way to do this offchain. Of course, there are practical limits to what you can pay on Lightning. If you are buying something expensive, then Lightning might not be practical. For example, the "software" you are activating is really the firmware of a car, and what you are buying is not the software really but the car itself (with the activation of the car firmware being equivalent to getting the car keys).
Even offchain techniques need an onchain escape hatch in case of unresponsiveness! This means that, if something bad happens during payment, the HTLC might end up being published onchain anyway, revealing the fact that some special contract occurred.
And an HTLC that is claimed with a preimage onchain will also publicly reveal the preimage onchain. If that preimage is really the activation key of a software than it can now be pirated. If that preimage is really the activation key for your newly-bought cryptographic car --- well, not your keys, not your car!
Trust requirement. You are trusting the developer that it gives you the hash of an actual valid activation key, without any way to validate that the activation key hidden by the hash is actually valid.
Fortunately, with Schnorr (which is enabled by Taproot), we can now use the Scriptless Script constuction by Andrew Poelstra. This Scriptless Script allows a new construction, the PTLC or Pointlocked Timelocked Contract. Instead of hashes and preimages, just replace "hash" with "point" and "preimage" with "scalar". Or as you might know them: "point" is really "public key" and "scalar" is really a "private key". What a PTLC does is that, given a particular public key, the pointlocked branch can be spent only if the spender reveals the private key of the given public key to you. Another nice thing with PTLCs is that they are deniable. What appears onchain is just a single 2-of-2 signature between you and the developemanufacturer. It's like a magic trick. This signature has no special watermarks, it's a perfectly normal signature (the pledge). However, from this signature, plus some datta given to you by the developemanufacturer (known as the adaptor signature) you can derive the private key of a particular public key you both agree on (the turn). Anyone scraping the blockchain will just see signatures that look just like every other signature, and as long as nobody manages to hack you and get a copy of the adaptor signature or the private key, they cannot get the private key behind the public key (point) that the pointlocked branch needs (the prestige). (Just to be clear, the public key you are getting the private key from, is distinct from the public key that the developemanufacturer will use for its funds. The activation key is different from the developer's onchain Bitcoin key, and it is the activation key whose private key you will be learning, not the developer's/manufacturer's onchain Bitcoin key). So:
Privacy: PTLCs are private even if done onchain. Nobody else can learn what the private key behind the public key is, except you who knows the adaptor signature that when combined with the complete onchain signature lets you know what the private key of the activation key is. Somebody scraping the blockchain will not learn the same information even if all PTLCs are done onchain!
Lightning is still useful for reducing onchain use, and will also get PTLCs soon after Taproot is activated, but even if something bad happens and a PTLC has to go onchain, it doesn't reveal anything!
Trust issues can be proven more easily with a public-private keypair than with a hash-preimage pair.
For example, the developer of the software you are buying could provide a signature signing a message saying "unlock access to the full version for 1 day". You can check if feeding this message and signature to the program will indeed unlock full-version access for 1 day. Then you can check if the signature is valid for the purported pubkey whose private key you will pay for. If so, you can now believe that getting the private key (by paying for it in a PTLC) would let you generate any number of "unlock access to the full version for 1 day" message+signatures, which is equivalent to getting full access to the software indefinitely.
For the car, the manufacturer can show that signing a message "start the engine" and feeding the signature to the car's fimrware will indeed start the engine, and maybe even let you have a small test drive. You can then check if the signature is valid for the purported pubkey whose privkey you will pay for. If so, you can now believe that gaining knowledge of the privkey will let you start the car engine at any time you want.
(pedantry: the signatures need to be unique else they could be replayed, this can be done with a challenge-response sequence for the car, where the car gathers entropy somehow (it's a car, it probably has a bunch of sensors nowadays so it can get entropy for free) and uses the gathered entropy to challenge you to sign a random number and only start if you are able to sign the random number; for the software, it could record previous signatures somewhere in the developer's cloud server and refuse to run if you try to replay a previously-seen signature.)
Taproot lets PTLCs exist onchain because they enable Schnorr, which is a requirement of PTLCs / Scriptless Script. (technology-wise, take note that Scriptless Script works only for the "pointlocked" branch of the contract; you need normal Script, or a pre-signed nLockTimed transaction, for the "timelocked" branch. Since Taproot can embed a script, you can have the Taproot pubkey be a 2-of-2 to implement the Scriptless Script "pointlocked" branch, then have a hidden script that lets you recover the funds with an OP_CHECKLOCKTIMEVERIFY after the timeout if the seller does not claim the funds.)
Now if you were really paying attention, you might have noticed this parenthetical:
(technical details: a Taproot output is 1 version byte + 32 byte public key, while a P2WPKH (bech32 singlesig) output is 1 version byte + 20 byte public key hash...)
So wait, Taproot uses raw 32-byte public keys, and not public key hashes? Isn't that more quantum-vulnerable?? Well, in theory yes. In practice, they probably are not. It's not that hashes can be broken by quantum computes --- they're still not. Instead, you have to look at how you spend from a P2WPKH/P2PKH pay-to-public-key-hash. When you spend from a P2PKH / P2WPKH, you have to reveal the public key. Then Bitcoin hashes it and checks if this matches with the public-key-hash, and only then actually validates the signature for that public key. So an unconfirmed transaction, floating in the mempools of nodes globally, will show, in plain sight for everyone to see, your public key. (public keys should be public, that's why they're called public keys, LOL) And if quantum computers are fast enough to be of concern, then they are probably fast enough that, in the several minutes to several hours from broadcast to confirmation, they have already cracked the public key that is openly broadcast with your transaction. The owner of the quantum computer can now replace your unconfirmed transaction with one that pays the funds to itself. Even if you did not opt-in RBF, miners are still incentivized to support RBF on RBF-disabled transactions. So the extra hash is not as significant a protection against quantum computers as you might think. Instead, the extra hash-and-compare needed is just extra validation effort. Further, if you have ever, in the past, spent from the address, then there exists already a transaction indelibly stored on the blockchain, openly displaying the public key from which quantum computers can derive the private key. So those are still vulnerable to quantum computers. For the most part, the cryptographers behind Taproot (and Bitcoin Core) are of the opinion that quantum computers capable of cracking Bitcoin pubkeys are unlikely to appear within a decade or two.
Current quantum computers can barely crack prime factorization problem for primes of 5 bits.
The 256-bit elliptic curve use by Bitcoin is, by my (possibly wrong) understanding, equivalent to 4096-bit primes, so you can see a pretty big gap between now (5 bit primes) and what is needed (4096 bit primes).
A lot of financial non-Bitcoin systems use the equivalent of 3072-bit primes or less, and are probably easier targets to crack than the equivalent-to-4096-bit-primes Bitcoin.
Quantum computers capable of cracking Bitcoin are still far off.
Pay-to-public-key-hash is not as protective as you might think.
We will probably see banks get cracked before Bitcoin, so the banking system is a useful canary-in-a-coal-mine to see whether we should panic about being quantum vulnerable.
For now, the homomorphic and linear properties of elliptic curve cryptography provide a lot of benefits --- particularly the linearity property is what enables Scriptless Script and simple multisignature (i.e. multisignatures that are just 1 signature onchain). So it might be a good idea to take advantage of them now while we are still fairly safe against quantum computers. It seems likely that quantum-safe signature schemes are nonlinear (thus losing these advantages).
If you are a singlesig HODL-only Bitcoin user, Taproot will not affect you positively or negatively. Importantly: Taproot does no harm!
If you use or intend to use multisig, Taproot will be a positive for you.
If you transact onchain regularly using typical P2PKH/P2WPKH addresses, you get a minor reduction in feerates since multisig users will likely switch to Taproot to get smaller tx sizes, freeing up blockspace for yours.
If you are using multiparticipant setups for special systems of trade, Taproot will be a positive for you.
Remember: Lightning channels are multipartiicpiant setups for special systems of lightning-fast offchain trades!
I Wanna Be The Taprooter!
So, do you want to help activate Taproot? Here's what you, mister sovereign Bitcoin HODLer, can do!
If you have developer experience especially in C, C++, or related languages
Review the Taproot code! There is one pull request in Bitcoin Core, and one in libsecp256k1. I deliberately am not putting links here, to avoid brigades of nontechnical but enthusiastic people leaving pointless reviews, but if you are qualified you know how to find them!
But I am not a cryptographeBitcoin Core contributomathematician/someone as awesome as Pieter Wuille
That's perfectly fine! The cryptographers have been over the code already and agree the math is right and the implementation is right. What is wanted is the dreary dreary dreary software engineering: are the comments comprehensive and understandable? no misspellings in the comments? variable names understandable? reasonable function naming convention? misleading coding style? off-by-one errors in loops? conditions not covered by tests? accidental mixups of variables with the same types? missing frees? read-before-init? better test coverage of suspicious-looking code? missing or mismatching header guards? portability issues? consistent coding style? you know, stuff any coder with a few years of experience in coding anything might be able to catch. With enough eyes all bugs are shallow!
If you are running a mining pool/mining operation/exchange/custodial service/SPV server
Be prepared to upgrade!
One of the typical issues with upgrading software is that subtle incompatibilities with your current custom programs tend to arise, disrupting operations and potentially losing income due to downtime. If so, consider moving to the two-node setup suggested by gmax, which is in the last section of my previous post. With this, you have an up-to-date "public" node and a fixed-version "private" node, with the public node protecting the private node from any invalid chainsplits or invalid transactions. Moving to this setup from a typical one-node setup should be smooth and should not disrupt operations (too much).
If you are running your own fullnode for fun or for your own wallet
Be prepared to upgrade! The more nodes validating the new rules (even if you are a non-mining node!), the safer every softfork will be!
If you are using an SPV wallet or custodial wallet/service (including hardware wallets using the software of the wallet provider)
Contact your wallet provider / SPV server and ask for a statement on whether they support Taproot, and whether they are prepared to upgrade for Taproot! Make it known to them that Taproot is something you want!
But I Hate Taproot!!
Raise your objections to Taproot now, or forever hold your peace! Maybe you can raise them here and some of the devs (probably nullc, he goes everywhere, even in rbtc!) might be able to see your objections! Or if your objections are very technical, head over to the appropriate pull request and object away!
Maybe you simply misunderstand something, and we can clarify it here!
Or maybe you do have a good objection, and we can make Taproot better by finding a solution for it!
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